Week 7 of Season 1 is up and running in ARC Raiders, and if you have pushed past level 15 you already know the pressure. Trials are back, the leaderboard is filling fast, and nobody wants to fall into that bottom 20 percent and get bumped down a rank while others flex their new ARC Raiders Items. If you are chasing that double promotion from the top 20, you cannot just play more, you have to play smarter, because burning through cash and ammo on bad runs adds up fast.
Hunting Ticks, Fireballs, And Pops
The objective that asks you to wipe out Ticks, Fireballs, and Pops looks simple, but solo runs can get messy fast. You have no one to cover you, so positioning matters more than raw aim. On Dam Battlegrounds, pushing straight into high‑tier zones like Administration or Research usually works well; those spots tend to be crawling with the smaller ARCs once the alarms start going off. Stella Montis plays pretty similar, just slower to warm up. If you prefer Buried City, most people drift towards the Hospital or Space Travel points of interest, so you get both ARCs and players funnelled into the same streets. Keep moving, clear one pocket at a time, and do not chase every blip on the radar or you will burn through plates and stims for nothing.
Supply Drop Runs Without The Chaos
The “Search Supply Drops” challenge looks harmless on paper, but it is the one that tends to tilt people. In duos or trios, every drop becomes a magnet for third parties. If you just want the stars, queue solo on the Spaceport map instead. You only need to open three drops, so it is all about quick routes, not big fights. Hit the call stations as you rotate, slam the button, then hold a tight angle while you wait for the crate to land. Breach, loot what you need for the task, and move on. Yes, you can search drops other squads have called in, but that usually turns into a messy firefight over a box you did not even pay for, and one bad death there can wipe the profit from a whole evening of runs.
Dealing With Wasps And Bastions
For the combat challenges that focus on Wasps and Bastions, timing matters more than loadout. If you want Wasps done quickly, wait for a night raid or an electromagnetic storm. During those, the sky fills with Hornets and you can farm progress instead of hunting it. If you have the cash, bring seeker grenades and a hullcracker and you will often knock out ten or more in one go. Just remember that none of it counts until you extract, so do not get greedy once your plates are gone. Bastions sound scary on paper, but you only need to drop one for the full three stars. Two well‑placed wolfpack grenades usually shred a Bastion before it becomes a real problem, especially if you tag it first and then duck back behind cover while the drones do the work.
Tagging Queens And Protecting Your Wallet
The last task, damaging Queens or Matriarchs, looks expensive but does not have to be. The challenge only cares that you damage them, not that you finish the kill, which is where a lot of people waste half their stash. Solo lobbies help here, as fights are less chaotic and you can pick your angle. Take something reliable like a Jupiter or Equaliser, tag the big ARC once or twice, then break line of sight and leave before things spiral. You will lose far less gear, keep your economy healthy, and still clear the challenge. If you stick to this kind of measured approach and avoid over‑committing to doomed fights, you will climb the Trials ladder far more consistently, and you will not feel like you need to buy ARC Raiders gear just to keep up.
Hunting Ticks, Fireballs, And Pops
The objective that asks you to wipe out Ticks, Fireballs, and Pops looks simple, but solo runs can get messy fast. You have no one to cover you, so positioning matters more than raw aim. On Dam Battlegrounds, pushing straight into high‑tier zones like Administration or Research usually works well; those spots tend to be crawling with the smaller ARCs once the alarms start going off. Stella Montis plays pretty similar, just slower to warm up. If you prefer Buried City, most people drift towards the Hospital or Space Travel points of interest, so you get both ARCs and players funnelled into the same streets. Keep moving, clear one pocket at a time, and do not chase every blip on the radar or you will burn through plates and stims for nothing.
Supply Drop Runs Without The Chaos
The “Search Supply Drops” challenge looks harmless on paper, but it is the one that tends to tilt people. In duos or trios, every drop becomes a magnet for third parties. If you just want the stars, queue solo on the Spaceport map instead. You only need to open three drops, so it is all about quick routes, not big fights. Hit the call stations as you rotate, slam the button, then hold a tight angle while you wait for the crate to land. Breach, loot what you need for the task, and move on. Yes, you can search drops other squads have called in, but that usually turns into a messy firefight over a box you did not even pay for, and one bad death there can wipe the profit from a whole evening of runs.
Dealing With Wasps And Bastions
For the combat challenges that focus on Wasps and Bastions, timing matters more than loadout. If you want Wasps done quickly, wait for a night raid or an electromagnetic storm. During those, the sky fills with Hornets and you can farm progress instead of hunting it. If you have the cash, bring seeker grenades and a hullcracker and you will often knock out ten or more in one go. Just remember that none of it counts until you extract, so do not get greedy once your plates are gone. Bastions sound scary on paper, but you only need to drop one for the full three stars. Two well‑placed wolfpack grenades usually shred a Bastion before it becomes a real problem, especially if you tag it first and then duck back behind cover while the drones do the work.
Tagging Queens And Protecting Your Wallet
The last task, damaging Queens or Matriarchs, looks expensive but does not have to be. The challenge only cares that you damage them, not that you finish the kill, which is where a lot of people waste half their stash. Solo lobbies help here, as fights are less chaotic and you can pick your angle. Take something reliable like a Jupiter or Equaliser, tag the big ARC once or twice, then break line of sight and leave before things spiral. You will lose far less gear, keep your economy healthy, and still clear the challenge. If you stick to this kind of measured approach and avoid over‑committing to doomed fights, you will climb the Trials ladder far more consistently, and you will not feel like you need to buy ARC Raiders gear just to keep up.
