u4gm why lower azmodan difficulty guide

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I've been no-lifing Season 11 more than I'd like to admit, and the Azmodan farm has turned into this weird little lesson in efficiency. I went in thinking, "Cool, I'll push the hardest tier, earn my drops," like we always do. Then you start timing it, run after run, and it hits you: the game doesn't care how proud you are. If you're chasing specific loot, the only thing that really matters is how many kills you can squeeze into an hour, especially if you're also juggling build tweaks and Diablo 4 Items planning on the side.

What People Noticed
The community's not "getting worse" at the game. It's just doing the math out loud. On paper, higher difficulty should mean noticeably better chances at the Season 11 chase stuff from Azmodan. In practice, the bump feels tiny compared to the extra time. You crank it up, and suddenly he's a health bar with a personality. Same mechanics, longer dance. If the drop-rate curve isn't steep enough, you're basically paying a time tax for bragging rights, and most folks aren't interested in that right now.

My Runs Went Sideways
I tested it the boring way. Hard tier first, full "tryhard" mode. Dodging clean, watching cooldowns, staying sharp. It still took forever, and the loot at the end didn't match the effort. A couple rares, a legendary that was dead on arrival, straight to salvage. So I knocked the difficulty down and ran it again. The fight turned into a quick routine. In and out. Two minutes, sometimes less. The drops weren't magically better, but the rhythm was. More attempts, more rolls, less burnout.

Why The Easy Route Wins
This is the part some players hate hearing: volume is its own kind of power. When you're target farming, you're not trying to "win" the boss once. You're trying to win the slot machine. If you can do five low-tier Azmodan kills in the time it takes to do one high-tier kill, you've basically multiplied your chances even if each individual run is a little worse. And honestly, it feels good to play like a wrecking ball again instead of a dentist drilling down a boss's HP.

What Happens Next
I'd bet Blizzard tweaks it, because they usually do when players find a comfy loophole. Maybe higher tiers get a real reward boost, maybe lower tiers get trimmed, maybe something in the middle. Until then, I'm not going to pretend I'm above it. I'm dropping the difficulty, stacking runs, and keeping my sessions fun instead of exhausting, and if you're trying to gear up fast, it's hard to argue with that logic while keeping an eye on Diablo 4 Items cheap options that help you round out a setup without living in one boss room all week.